There are a total of five types of equipment available in the game. Magic in Shadow Fight 2 is one of them. The other four pieces of equipment are Weapons, Armor, Helmets, and Ranged Weapons. Magic can be unlocked after defeating Hermit, the second Demon of Act 2.
Magic Amulets are used to cast magic and you can only use the Magic when your energy meter is fully charged. This meter is charged by giving or dealing damage from weapons or unarmed attacks. When you use or deal with a heavy attack, it generates more energy. ‘
You can also charge this meter with Magic Recharge Enchantment. In the game, Magic can not be blocked but you can dodge it by jumping or rolling, depending on the condition and the Magic used.
Magic has more power than weapons, unarmed or ranged attacks. You can also upgrade its level. If your Magic is upgraded to the same level as your weapon, your enemy gets three times more damage by it, but you can not deal Head hits or Critical damage through it.
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Magic Types
There are two types of Magic Amulets available in the game shop.
- The first one is the Standard Magic Amulet which you can buy with coins or gems. You can even upgrade them to higher levels using coins. This type of magic does not have any enchantment.
- The second type of Amulets are enchantments and can only be bought from the shop using gems. You can upgrade the level of this type of Amulets using coins. When you buy this type of Magic Amulet, it will automatically scale to your current level.
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Shadow Fight 2 All Magics
Name | Level Required | Magic Attack | Enchantment | Ability Stats | Cost | Available in |
Fireball | 14 | 322 | Weakness | 477 | 29 gems | Act 3 |
Energy ball | 16 | 372 | N/A | 25400 coins or 30 gems | Act 3 | |
Dark Blast | 19 | 453 | N/A | 10400 coins or 18 gems | Act 4 | |
Shard of Eternal Ice(Special Edition) | 20 | 478 | Bloodrage | 693 | 35 gems | Act 4 |
Dark Implosion | 21 | 503 | Overheat | 728 | 42 gems | Act 4 |
Lightening Arrow | 25 | 609 | N/A | 68000 coins or 21 gems | Act 5 | |
Fire Pillar | 27 | 659 | Bloodrage | 944 | 50 gems | Act 5 |
Water Ball | 31 | 765 | N/A | 1280000 coins or 25 gems | Act 6 | |
Asteroid | 33 | 815 | Weakness | 1160 | 57 gems | Act 6 |
Force Wave | 38 | 952 | N/A | 114 platinum or 28 gems | Interlude | |
Fire Splash | 40 | 1014 | Overheat | 1429 | 64 gems | Interlude |
Force Ray | 44 | 1138 | N/A | 44 credits or 31 gems | Act 7 | |
Toxic Cloud | 47 | 1213 | Weakness | 1692 | 82 gems | Act 7 |
Wrath of Flame | 50 | 1288 | Overheat | 1797 | 126 gems | Act 7 |
Torturer’s Rage | 51 | 1313 | Lifesteal | 1877 | 360 gems | Act 7 |
Fireball
- The user forms a ball of fire in his hands while pulling both hands.
- Then he thrushes the hands forward and releases that ball toward the enemy.
- That ball travels horizontally and if the enemy gets hit by it, he will deal 45 damage.
- You can dodge it by rolling, ducking, or jumping.
Energy ball
Using this Amulet, the user conjures the sphere of energy between his hands while pulling his hands back and then throwing it by moving his hands forward.
The sphere emits electrical energy and screeching noises. If the opponent got hit by it, he will deal 45 damage. You can dodge it by jumping, rolling, or ducking.
Dark Blast
Using this Amulet, the user makes the sphere of black energy between his hands while pulling his hands back and then throwing it by moving his hands forward.
The sphere will travel horizontally. If the opponent got hit by it, he will deal 45 damage. You can dodge it by jumping, rolling, or ducking.
Shard of Eternal Ice
Shards of Eternal Ice is the fourth Amulet in Shadow Fight 2. Using this Amulet, the user conjures the spiky ice ball between his hands while pulling his hands back and then throwing it by moving his hands forward.
The sphere will travel horizontally. If the opponent got hit by it, he will deal 45 damage. You can dodge it by jumping, rolling, or ducking.
Dark Implosion
Dark Implosion is the fifth Amulet in Shadow Fight 2. It is the first magic that travels on the ground. The user makes the dark energy from his one hand and smashes it onto the ground.
It will create the wave of the explosion that will travel on the ground until it hits the opponent. You can dodge it by jumping over it at the right time.
Lightening Arrow
Lightning Arrow is also magic in Shadow Fight 2. In this magic.
The user pulls one hand while forming electricity and leans forward to launch the lightning at the enemy.
The lightning travels horizontally toward the opponent and causes damage of 45. You can dodge it by jumping, rolling, or ducking.
Fire Pillar
Fire Pillar is also magic in Shadow Fight 2. It is one of the magics that are not directly aimed at the opponent. The user kneels while forming a swirling ball of fire in their hand and then slams it on the ground.
After this, a huge pillar of fire rises from the ground where the opponent is standing giving him damage of 45. You can dodge it by simply changing your location when the magic is applied.
Water Ball
Water Ball is one of the magics in Shadow Fight 2. The user makes a water ball in both hands while pulling his hands back then leans forward and launches the ball at the enemy.
The ball travels horizontally and makes the damage of 45 to the opponent. You can dodge it by rolling, jumping, or dodging.
Asteroid
The asteroid is magic in Shadow Fight 2. It is unique magic and the first one that descends from the sky. The user raises both hands in the air and then slams their hands to the ground.
After that, a small Asteroid falls from the sky and smashes the opponent. After the smaller Asteroid, some larger and heavier ones also fall and cause damage to the enemy.
The small Asteroid deals damage of 15 and the large one deals with damage of 30. You can dodge it by simply changing your location at the time when the magic is used.
Force Wave
Force Wave is also magic in Shadow Fight 2. The character launches the wave of air with his one hand by swinging his hand. The wave travels horizontally at a high speed. The opponent deals the damage of 45 when got hit by it. It can be dodged by rolling, ducking, or jumping.
Fire Splash
Fire Splash is magic in Shadow Fight 2. It works similarly to the Dark Implosion. The character forms fire on one hand and smashes it into the ground, creating a fire wave. It travels towards the enemy rising from the ground in the form of waves. It can cause damage of 45 when anyone gets hit by it. It can be dodged by jumping over it at the right time.
Force Ray
Force Ray is magic in Shadow Fight 2. The user performs a physical signal and shortly afterward a thick purple beam of energy descends from the sky over the target. If the enemy gets hit by it, it can cause 45 damage. After getting hit by it, the opponent is unable to move for some time. It can be dodged simply by changing your location.
Toxic Cloud
Toxic Cloud is magic in Shadow Fight 2. While performing this magic, the user puts his weapon on their back, then waves their hands, and a green cloud of toxic fumes surrounds the enemy. It can deal 45 damage and cause the enemy to cough for some time and the enemy is unable to move for some time. It can be dodged by rolling or taking a long step forward.
Wrath of Flame
Wrath of Flames is also magic in Shadow Fight 2. While performing it, the user floats in the air and then generates a huge fire aura that spreads in all directions. It can deal 45 damage. You can dodge it by rolling back.
Torturer’s Rage
Torturer’s Rage is the last magic amulet in Shadow Fight 2. While performing this magic, the user jumps up and a giant sawmill rolls horizontally, dealing 45 damage. It can only be defended by jumping over it at the right time.
Shadow Fight 2 All Magic Set
These are the Magic Amulets of special equipment sets. These Amulets are special in the way that they hold Mythical Enchantments and to collect these Amulets, you have to first unlock their respective enchantment.
Name | Level Required | MagicAttack | Enchantment | Ability Stats | Available in |
Monk’s Amulet | 7-52 | 214-1338 | Poisoning and Tempest Rage | 359-1997 | Ascension Underworld |
Sentinal’s Amulet | 7-52 | 214-1338 | Typhoon of Spirits | Chest of Soul Keeper | |
Sloe Thorn | 3-52 | 214-1338 | Crimson Corruption | Battle Pass | |
Death Grip | 3-52 | 214-1338 | Icy Resistance | Battle Pass | |
Kundalini | 3-52 | 214-1338 | Karma | Battle Pass |
Monk’s Amulet
Monk’s Amulet is a special magic amulet in Shadow Fight 2. While performing this magic, the user moves their hands in a determined way and some brown-colored roots rise from the ground and trap the opponent for some moment. During this, the opponent is unable to move. The opponent can dodge it by changing his location while the player is performing the magic.
Sentinal’s Amulet
Sentinal’s Amulet is a special magic amulet in Shadow Fight 2. While performing this magic, the user puts his weapon on his back and waves his hands.
The yellow dragon spirit rises from below the enemy and deals the damage of 45 while causing the opponent to be pushed back. After using this magic, the player will recover his stance for 2 seconds and is even unable to block the incoming attacks. It can be dodged by rolling or taking long steps forward.
Sloe Thorn
Sloe Thorn is also a special Magic Amulet in Shadow Fight 2. While using this, the payer swings his hand forward while launching a dark airwave at the enemy. The wave travels horizontally dealing 45 damage when hit. The magic can be dodged by rolling, ducking, or jumping.
Death Grip
Death Grip is a special Magic Amulet in Shadow Fight 2. While using this, the user moves his hand in a determined way and some brown-colored roots rise from the ground and trap the opponent, making him unable to move. You can dodge it simply by changing your location when the attack is performed.
Kundalini
Kundalini is also a special Magic Amulet in Shadow Fight 2. The character swings his one hand while performing this magic, launching a wind air wave towards the enemy dealing 50 damage when getting hit. It can be dodged by rolling, jumping, or ducking.
Special Magics in Shadow Fight 2
There are the Magic Amulets that you can get only during special days or events. Not all but some of them are available at the shop in the Special Edition section.
Name | Level Required | MagicAttack | Enchantment | Ability Stats | Available in |
Shard of Eternal Ice | 4-52 | 60-1338 | Bloodrage | 115-1000 | Freeze or Crystal Ice Chest and Gingerbread Chest(Christ-mas 2016 and 2019) |
Dark Blood Magic | 4-52 | 60-1338 | Bleeding | 160-1912 | Mystical Chest (Halloween 2017) |
Sugar Flash | 4-52 | 60-1338 | Stun | 160-1912 | Gingerbread Chest (New Year 2018 and 2019) |
Prisoned Blizzard | 3-52 | 53-1338 | Bloodrage | 115-1877 | Gingerbread Chest (New Year 2021) |
Spirits Wrath | 3-52 | 53-1338 | Bloodrage | 115-1877 | Casket of Ancestors |
Shard of Eternal Ice
Shards of Eternal Ice is the special Amulet in Shadow Fight 2. Using this Amulet, the user conjures the spiky ice ball between his hands while pulling his hands back and then throwing it by moving his hands forward.
The sphere will travel horizontally. If the opponent got hit by it, he will deal 45 damage. You can dodge it by jumping, rolling, or ducking.
Dark Blood Magic
Dark Blood Magic is the special magic amulet in Shadow Fight 2. While using this magic, the user pulls his hands behind their body and makes a sphere of red energy.
Then leans forward and launches the attack at the enemy. The energy sphere emits an electrical sound and a screeching noise and deals damage of 45 when hit. It can be dodged by jumping, ducking, or rolling.
Sugar Flash
Sugar Flash is also a special magic amulet in Shadow Fight 2. While using this magic, the user makes a sphere of snowball between his hands while pulling both hands.
Then he leaned forward and launched the snowball at the enemy dealing damage of 45 when got hit. It can be dodged by jumping, ducking, or rolling.
Prisoned Blizzard
Prisoned Blizzard is a special magic amulet in Shadow Fight 2. While performing this magic, the user holds his weapons on his back and waves his hands, and a cloud of blizzard fumes surrounds the enemy.
It deals 45 damage and causes the enemy to cough and make him unable to move for some moments. It can be dodged by jumping, ducking, or rolling.
Spirits Wrath
Spirits Wrath is also a special magic amulet in Shadow Fight 2. While using this magic, the user kneels, forming a swirling ball of spirit fire in his hand.
Then slams it to the ground making the hygge pillar of spirit fire rise from the ground from the place where the enemy is standing. You can dodge it by changing your location at the right time when the magic is performed.
OLD Magic Amulets
Five types of Amulets are present in the game but are Unavailable. These Amulets are named below.
- Lightening Amulet
- Ice Ball Amulet
- Ice Pillar Amulet
- Revival Skyfist Amulet
- Titan’s Mind Throw Amulet
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