Shadow Fight 3 Weapons Best or Worst [Tier List]

Weapons are a type of equipment in Shadow Fight 3 for increasing damage while hitting your opponent. In the game, these are divided on the basis of rarity.

  • Common
  • Rare
  • Epic
  • Legendary
  • Unique

Higher rarity is directly proportional to higher damage and advancement of weapons. Higher rarity weapons have special shadow abilities, perks, and special moves attached which are necessary for competing with powerful and higher-level bosses and demons.

You can get these weapons from the store in exchange for gems or by opening chests and booster packs. You can also get these weapons as loot after beating your opponent.

Shadow Fight 3 Weapons

There are seven chapters in Shadow Fight 3 MOD PC, and you can avail different sets of weapons in each chapter which are listed below.

Weapons in Legion (Chapter 1)

One-Handed Sword: Long blades attached to hilts, a moderately long swing time, a speedy recovery, and a low combo are all characteristics of the one-handed sword.

  • Critical chance: 10%
  • Shadow Ability: N/A
  • Set: N/A
one handed sword

Axes: Axes have short ranges, medium swing times with quick recoveries, and low combo.

They also feature wide blades coupled with short handles.

  • Critical chance: 8%
  • Shadow Ability: N/A
  • Set: N/A
axes

Swords: Swords are a pair of one-handed, fast-swinging swords with a sluggish recovery rate, low combo, and short range.

  • Critical chance: 6%
  • Shadow Ability: N/A
  • Set: N/A
battle-sword

Spear: Spears has a long-bladed shaft, a slow stroke with a sluggish rebound, and a low combo.

They also have a very long range.

Critical chance: 9%

Shadow Ability: Pricker

Set: N/A

epic-spear

Hammers: Hammers have a small swing window, a rapid recuperation after the swing, and a low combo.

They consist of two enormous iron spikes attached to short grips.

Critical chance: 6%

Shadow Ability: Crush

Set: N/A

hammer

Giant Sword: Giant Swords are huge, massive, giant swords. They have a very long range, a big frame, a long swing time, a bad recovery, and a low combo.

Only Flail & Shield have more indestructible moves, making them the most versatile weapons.

Critical chance: 10%

Shadow Ability: Tumble

Set: Living Legend

giant-sword

Maces: A pair of clubs called maces feature a heavy iron head on the end, a short range, a medium swing time with a quick recovery, and a low combo.

Critical chance: 6%

Shadow Ability: Skeet

Set: N/A

legendry-maces

Two-Handed Hammer: Two-handed hammers are massive, heavy blunt weapons with a connected handle and a large iron head.

They have a limited range, a slow combo, and a slow swing with a slow recovery.

Critical chance: 9%

Shadow Ability: N/A

Set: N/A

two-handed-hammer

Flail & Shield: The newest, most powerful technology from Legion. As their name suggests, it is a pair of flails and a shield.

They feature a low combo, a sluggish swing with a moderate rebound, and a moderate range.

Critical chance: 9%

Shadow Ability: N/A

Set: N/A

Flail-Shield

Knife: A knife is a weapon with a small blade that is used for close combat. It recovers slowly, has a small range, and has medium speed.

Critical chance: 10%

Shadow Ability: N/A

Set: N/A

knife

Weapons in Dynasty (Chapter 2)

Sabers: A saber is a set of two mono swords with rotating blades. They are fairly ranged, have rapid swings with quick rebounds, and have a high combo.

  • Critical chance: 5%
  • Shadow Ability: N/A
  • Set: N/A
common-sabers

Staff: Staves are pole weapons that have a long-range, a medium swing time with a quick recovery, and a medium combo.

  • Critical chance: 5%
  • Shadow Ability: N/A
  • Set: N/A
common-staff

Shuang Gou: Blades known as Shuang Gou have a hook near the tip.

It has a decently wide swinging range, rapid strokes with fast recovery, and a high combo.

  • Critical chance: 3%
  • Shadow Ability: N/A
  • Set: N/A
common-Shuang-gou

Nunchaku: Nunchaku’s limited range, fast swing sluggish recovery times, and high combo.

They are two cylindrical objects joined together by a string.

  • Critical chance: 3%
  • Shadow Ability: N/A
  • Set: N/A
common-Nunchaku

Guandao: Heavy blades with a spike at the back that are set at the top of a long pole called guandao.

It swings quickly with fast recovery, has a high combo, and has an exceptionally broad field of vision.

  • Critical chance: 3%
  • Shadow Ability: N/A
  • Set: N/A
common-Guandao

Chain Knife: Chain knives have an extremely long range, a moderate swing time with a sluggish recovery, and a sharp blade attached to the weight.

  • Critical chance: 3%
  • Shadow Ability: N/A
  • Set: N/A
common-chain-knife

Deer Horns: Deer Horns are two-pointed brass gloves with a small range, quick swing and recovery times, and a high combo.

  • Critical chance: 3%
  • Shadow Ability: N/A
  • Set: N/A
rare-deer-horns

Dadao: Dadao is a large machetes with a single-edged, curved dagger.

They have a high combo, quick swing time with a quicker recovery, and a moderately wide range.

  • Critical chance: 0%
  • Shadow Ability: N/A
  • Set: N/A
common-dadao

Composite Glaive: A pair of mechanical daggers called Composite Glaives, also called Matchblades, can be attached to a spear with two points.

  • Critical chance: 3%
  • Shadow Ability: N/A
  • Set: N/A
composite-glaive

Sanjiegun: Also referred to as Trichaku or Three-section Staff, are made up of three-cylinder sticks connected by two ropes.

  • Critical chance: 3%
  • Shadow Ability: N/A
  • Set: N/A
Sanjiegun

Weapons in Heralds (Chapter 3)

Katana: The katana is a sword with a single electrode, a curving blade, a defense that is either rectangular or circular, and a long hilt that can accommodate two hands.

Their range is decent, but they have weak combo, rapid strokes with a long recovery, and quick swings.

  • Critical Damage: x2
  • Shadow Ability: N/A
  • Set: N/A
katana

Sai: Sai is short-ranged thrusting blades with fork tines that have a medium swinging time, medium recuperation, and medium combination.

  • Critical Damage: x1.75
  • Shadow Ability: N/A
  • Set: N/A
sai

Naginata: Naginata are poles with an inwardly curving, single-edged blade.

Their field of view is broad, they swing quickly but recoup slowly, and their combo is middling.

  • Critical Damage: x2.5
  • Shadow Ability: N/A
  • Set: N/A
Naginata

Claws: Lobed, hand-held weapons with a small range, delayed recovery after a quick swing, and a middling combo are called claws.

  • Critical Damage: x1.75
  • Shadow Ability: N/A
  • Set: N/A
claws

Glaive: Glaives have a great range, a quick swing with a sluggish recuperation, and a low combo. They consist of two blades linked at the hilt by beveled blades.

  • Critical Damage: x2
  • Shadow Ability: Dash
  • Set: N/A
composite-glave

Kamas: Kamas are two short sickles that have a low combination, a fast backswing with a sluggish rebound, and a medium distance.

  • Critical Damage: x2.5
  • Shadow Ability: Dash
  • Set: N/A
kamas

Whip Katars: Weapons for modular Heralds. They are a set of blades with worn handles.

The blade is made up of numerous smaller, segmented pieces that are joined by a string.

They have a low combo, a rapid swing with a recovery period, and a very wide swing range.

  • Critical Damage: x1.75
  • Shadow Ability: Dash
  • Set: N/A
whip-katars

Kusarigama: A sickle and a weight are referred to as kusarigama. They have an extremely broad range of vision, rapid swings with slow recovery, and a weak combo.

  • Critical Damage: x1.75
  • Shadow Ability: Dash
  • Set: N/A
Kusarigama

Ninjato: The combat technique of Ninjato is swift and evasive, with quick assaults that are good for fierce resistance.

  • Critical Damage: x1.75
  • Shadow Ability: Dash
  • Set: N/A
Ninjato

Some Special Weapons in Shadow Fight 3

Special weapons are time-limited items that are only available through the marathon. They are only obtainable during special events updates and become unavailable after the conclusion of those updates. Once a player acquires a weapon, they can continue using it even after the associated event has ended. Their unique rarity has three slots and is classified as unique.

Monkey King Staff: The Monkey King Staff is a part of the Festival King set, which comes with a fight bonus when the full set is equipped

  • Faction: Dynasty
  • Type: Staff
  • Event: Lunar New Year
  • Shadow ability: Thresh
monkey-king-staff

Sin Eater:  It is a Unique two-handed sword and belongs to the Legion faction. Sin Eater features 3 perk slots for Perks and one special slot for Special moves. It carries the Vane Shadow Ability.

  • Faction: Legion
  • Type: Two-handed Sword
  • Event:Sanguine Forest
  • Shadow ability: Vane
sin-eater

Swamper’s Grinders: They are a Unique pair of maces and belong to the Legion faction. Swamper’s Grinders features 3 slots for Perks and one special slot for Special moves. 

  • Faction: Legion
  • Type: Maces
  • Event: Menace of the Swamps
  • Shadow ability: Skeet
Swampers-Grinders

Frequently Asked Questions

Which is the best weapon in the game?

Katana family is best because it is fast and the critical damage percentage is high as compared to other weapons.

Which Katana is best in Shadow Fight 3?

Keen Katana is the best and belongs to the Heralds faction and can be unlocked in Chapter III.

How do you get good weapons in the game?

You can get all weapons unlocked by downloading the Shadow Fight 3 MOD APK. Not only weapons but many other features will also be unlocked.

Final Words

There are a total of 119 weapons in the game, consisting of 26 weapons from each Common, Rare, Epic rarities, 30 Legendary weapons, and 11 Unique weapons. Snowstorm Blades and umbral Heirs Sabers are the only weapons that feature different Spinning Slash. If you are interested in Shadow Fight 2 weapons you can read here.


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